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Monster catching games10/7/2023 Thief for instance doesn't offer any overpowered gameplay directly, but can allow players to use the thieve's guild in dungeons. Some even affect your base commands for battle. Some classes add a static boost, or offer varying stats. This would obviously change in the future as well. ![]() The game is not currently balanced in any sense, this is to make it easy to play through and test/play various setups. Some items even disappear when returning! I eventually plan to have more randomness to the floors of dungeons, and I have the starts to that right now, but it is still very much under construction. On top of not being able to change the aforementioned, when you return to town your monsters' levels will be reset to one only keeping items, stat boosts, and skills learned. You should plan your monsters, their classes, and abilities before entering a dungeon as they cannot be changed until returning. All actions are limited in use and have different elements and uses. You may customise and fine tune them by equipping 3 monster skills, 2 class skills, and 1 class trait. You will be battling with four monsters, and you may assign a class to each monster. Game Mechanics: The player will fill out a team of monsters and traverse various dungeons to proceed deeper and deeper with the more experience the receive, and the stronger they make their monsters. I will describe it as directed in the forum guideline and post a small proof of concept demo. Hello! As the title states, I'm interested in making a dungeon crawler with monster catching.
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